Sunday, November 13, 2011
100 char challenge. 1-5
I'm going to attempt the "100 character challenge." Basically you make a list of 100 characters and role a dice, then draw them one at a time. This is something I can casually do in my spare time purely for fun. I'll update each post with five drawings.
This pose will contain
1. Character 55 "Guile" from Street Fighter 2.
2. Character 02 "Jigen" from Lupin III
3. Character 94 "Sailor Mercury" from Sailor Moon.
4. Character 21 U2 "Macphisto"
5. Character 80. Original.
Posted by Christopher Hodgey at 7:54 PM 2 comments:
Sunday, November 6, 2011
Keys for an anim I am thinking of doing in harm ... again if I can find the time. Basically, a lizard runs in and scoops up my Kir character then runs off screen. The feet positions are a general guide. In harmony I'ld add some of the missing feet from the existing ones.
Posted by Christopher Hodgey at 8:13 PM No comments:
Tuesday, October 18, 2011
I'm going to use this post to dump some tweaks to the remaining two monsters as well as some simple keys based on my kir character
Posted by Christopher Hodgey at 6:33 PM 2 comments:
Sunday, October 9, 2011
quick monster anim.
Quick anim based off of monster designs.
Posted by Christopher Hodgey at 10:20 PM 1 comment:
Wednesday, October 5, 2011
Here are some concept designs for some monsters for a kids show Idea I had. Super simple and ideally suited for Harmony animation.
Posted by Christopher Hodgey at 8:50 PM No comments:
Tuesday, August 9, 2011
Some of my drawings from Trent's new "Sketchy Business" drawing blog.
Posted by Christopher Hodgey at 10:36 PM 1 comment:
Friday, June 17, 2011
More quick anims.
Zeiji_run/jump from Christopher Hodgey on Vimeo.
The run cycle and jump anim i did based on primary keys.
Posted by Christopher Hodgey at 8:14 PM No comments:
Thursday, April 28, 2011
I'm going to start tinkering around more with harmony and try and develop my own builds etc. Some of this might look a bit shakey, but keep in mind these are primarly just to learn more about the program, and fiddle around in my spare time. The first one was done with two primary keys. for the next one Im going to do a break down inbtween to get more of a 3d effect.
Posted by Christopher Hodgey at 8:45 PM No comments:
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