Sunday, November 29, 2009
Lika panels for PA III
Updated: December 10, added a few scenes. No sound yet. so in Scene 2 imagine a phone is ringing. Added spinning note scene.
Here's some quick Lika panels I'm doing for the reel. No big animation, just some general posing. My philosophy for this film is very simple. Nice posing, very little/limited animation = finished film.
Wednesday, November 18, 2009
Monday, September 14, 2009
Project: Awesome III is a go!
Friday, September 4, 2009
Gorgamörf the troll!
Project Awesome II is a go!
This short is based on my old troll character "Gorgamorf!"
All the drawings are done I just need to play around with PS/Flash to get it to clock in at 15 seconds. Should be do-able. I'm trying to push the principles a bit more. The colouring will be a bit different. And I'm spending more time tweaking the in-between drawings based on the principles of element animation. I'll post it as I go. The tests will look pretty ugly but you get the idea!
Update: Done like dinner. The colouring idea was so-so. I alos added the 15 sec audio clip Stephen Mercer did for me to spice it up.
Thursday, August 27, 2009
Aniboom holliday submission
Here's the final edit for my aniboom holiday submission. A big thx too:
Stephen Mercer for the music and sound effects. Awesome work.
Lee Atkinson for answering all my flash questions and critiques.
Ian Jeans for his animation imput.
Kirsty Boudah for searching for sound effects.
Alan Stewart for improving the character design 100% with 1 drawing.
Trent Correy for helping compiling it.
Shane Plante, Colin Tsandillis and everyone else for thier positive comments and support.
Click Here to vote on it at Aniboom!
Stephen Mercer for the music and sound effects. Awesome work.
Lee Atkinson for answering all my flash questions and critiques.
Ian Jeans for his animation imput.
Kirsty Boudah for searching for sound effects.
Alan Stewart for improving the character design 100% with 1 drawing.
Trent Correy for helping compiling it.
Shane Plante, Colin Tsandillis and everyone else for thier positive comments and support.
Click Here to vote on it at Aniboom!
Sunday, July 5, 2009
Project: Awesome is a Go!
Updated August 19th 2009
Finished animation:149/120 seconds.
added: I'm over the 2 minute mark. I have a few small scenes after seq 2 I want to do of them swapping the new video game with an old one. You are about to be dazzled by some of the most limited animation ever done!
Here's what I'll be working on for the next 2 months. I'm calling it "Project: Awesome is a Go!" atm as a general description of what it actually is. Basically the goal is to have 2 minutes worth of animation done by aug 31st. In order to accomplish this I'm going to be taking as many short cuts as possible and as few drawings as possible! We'll see how it goes, and i'll keep you posted on the progress!
Tuesday, June 30, 2009
11 second June
Here's my entry for the June's 11 second. Again I ran out of time and for awhile there I had shelfed the idea of doing it. Originally I was going to just do a line test at the college, but that fell through, so I spent 8 hours today scanning each individual drawing via my scanner. This is after staying up till 5am in the morning trying to tween some of it. I didn't really attempt the lip sync. Boo urns. Still it was at least 100 individual drawings which is up from last month. Tonight I get to hear next months audio and start planning that one out. Remember to go vote for this months entries!
Also is anyone else having problems seeing the video? I think it has something to do with the exporting.
Saturday, June 6, 2009
June 11 second
Thumbnails for the June 11 second club। Basically the plan is too learn from the May one and continue in that direction. Better mouth shapes. Limit some of the animation where I can, and ideally, colour this thing. In terms of design, I'm going to most likely go with something between 18 and 25. I don't want to over complicate the design in favour of sticking with something a bit more flat and simple. We'll see though when I get into the blocking stage.
Sunday, May 31, 2009
11 second Club May
I pulled a few of the drawings from my May entry to the 11 second club. I'll link the video once it's downloaded. I def learned a few things which I'll be applying to a June entry (assuming I'm not working much) I wanted to try applying some of the principles of limited animation to this project to lesson the amount of work (ie redrawing things I don't need to redraw.)
What I learned: Animating the whole head for the first phrase looks a bit wonky, it's better to manipulate a few of the features of the face and only redraw the big action (ie when he says "Go")
I put the majority of my time into "and see im fly and better still see im back." Which looks decent. The lip sync is off, but the action works. I ended up putting a lot of it on ones, so some of the purty' drawings got buried in the motion. More settle more secondary next time.
The rest of the dialoque got rushed due to time and the lip sync is really chopping because I started it on friday. I was running out of time so "it's dead exciting" didn't have the the impact I was hoping for. For the next one I'll build better mouth shapes so I have more to work with and slug it out better. All in all it was a fun experience and I look forward to hacking away at another one.
Sunday, May 3, 2009
11 second club
If I can pry myself away from Resident Evil 5 long enough, I'm going to work on a submission for the May 11 sec club. Here's some of my rough drawings for what I'm hearing as a scottish/viking sort of character. So far I'm up to "when you let im go .."
Update: It's very ugly to look at, but what the hell, I thought I'ld add a quick line test I did for "when you let im go. .." It's just keys and prob not lined up right. My idea is basically to just animate the head and PS it on the body and just nudge it with the skew tool for "go." Anything to avoid redrawing the body 14 times ish. Then do a big animated action for "and let them fly." If this works I can put my energy into that and avoid wasting time redrawing stuff that isn't really moving.
Thursday, April 30, 2009
Tiki Volcano warrior.
Sunday, April 26, 2009
Expressions
Sunday, April 12, 2009
Youngbloods in the car!
Tuesday, April 7, 2009
Saturday, April 4, 2009
Monsters, mobsters and ... life drawing
Tuesday, March 31, 2009
Hodgey Demo!
Sunday, March 29, 2009
Friday, March 20, 2009
Tuesday, March 17, 2009
Obi Wan says ...
Editorial drawings. I've returned to the two fundamental principles which I often overlook for more "fancy" ideas like rendering and computer age tomfollery. They are:
Draw through and my old mantra "shapes, not lines."
I've been saying the second one since around second year, and you can see it in those drawings when I really push it. In the end, it's often the most obvious things that we screw up, and if I was to take anything I've drawn this semester I could easily find dozens of errors. This is not to say this drawing is perfect, just that it's a bit closer than it's first rendition. Plus I have a deadline and I still have 3 more of these plus mini BGs too do. I'll post im' all
Sunday, March 15, 2009
Me playing around with the idea of using PS and Flash to simplify the animation and knock out as many inbetweens as possible. I'll post a full video of the scene when it's done. The downside is it's going to look "flashy" and the secondary animation may get stiffer. The upside is I don't have to draw settles. Bascially what i've done is inked 3 drawings. Then done all the colouring in PS in separate files. I then compress those and transfer them to a "master" scene file. I then copy that to a "stretch/squash" file where I can tinker around with spacing/stretch/squash. I then flatten each individual drawing and export it as a jpg (these being only 15% the original size." I may export on the BG or I might do them as a file compatiable with harmony and just have them layered there.
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