![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2YbFQjQ0YQMPGW0NHUcYw9BaPVstrcKALQDmtEcuXfatePp0rj8Yx610Vkxb8ikr_GzlSdpl_-DIUKMnmdHWP4dswyWx6icVdLSOWFm9jhLI1FdcyWpdDV2mFmSUzdDyG3gdhE884mE/s200/drawin05.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsu3458Z2Ms2t38jLqX8s32aWbyvb_gHhUlqBFpB3EQ4J6eNhQqOHH960qL9jHG2Emk6ICv9WWOOIdv2p5qtsDMAGhAtdu1SDkzi5lN4xx0loGZkrE4MUoxr7TO93DPiznZ9kBrxH1_XM/s200/drawing06.jpg)
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Editorial drawings. I've returned to the two fundamental principles which I often overlook for more "fancy" ideas like rendering and computer age tomfollery. They are:
Draw through and my old mantra "shapes, not lines."
I've been saying the second one since around second year, and you can see it in those drawings when I really push it. In the end, it's often the most obvious things that we screw up, and if I was to take anything I've drawn this semester I could easily find dozens of errors. This is not to say this drawing is perfect, just that it's a bit closer than it's first rendition. Plus I have a deadline and I still have 3 more of these plus mini BGs too do. I'll post im' all
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