Monday, September 14, 2009

Project: Awesome III is a go!



And it begins. Here's a quick character blink test for the 2009 indie! I'm going to update the aniboom.com character, as I've been drawing him for 2 months already. I'll post as I go.

Updated:
Rough keys/break downs for a simple yawn to play around with the design to see if it is animatable-ble

Friday, September 4, 2009

Gorgamörf the troll!


Project Awesome II is a go!

This short is based on my old troll character "Gorgamorf!"

All the drawings are done I just need to play around with PS/Flash to get it to clock in at 15 seconds. Should be do-able. I'm trying to push the principles a bit more. The colouring will be a bit different. And I'm spending more time tweaking the in-between drawings based on the principles of element animation. I'll post it as I go. The tests will look pretty ugly but you get the idea!

Update: Done like dinner. The colouring idea was so-so. I alos added the 15 sec audio clip Stephen Mercer did for me to spice it up.

Thursday, August 27, 2009

Aniboom holliday submission

Here's the final edit for my aniboom holiday submission. A big thx too:

Stephen Mercer for the music and sound effects. Awesome work.
Lee Atkinson for answering all my flash questions and critiques.
Ian Jeans for his animation imput.
Kirsty Boudah for searching for sound effects.
Alan Stewart for improving the character design 100% with 1 drawing.
Trent Correy for helping compiling it.
Shane Plante, Colin Tsandillis and everyone else for thier positive comments and support.

Click Here to vote on it at Aniboom!

Sunday, July 5, 2009

Project: Awesome is a Go!



Updated August 19th 2009
Finished animation:149/120 seconds.
added: I'm over the 2 minute mark. I have a few small scenes after seq 2 I want to do of them swapping the new video game with an old one. You are about to be dazzled by some of the most limited animation ever done!


Here's what I'll be working on for the next 2 months. I'm calling it "Project: Awesome is a Go!" atm as a general description of what it actually is. Basically the goal is to have 2 minutes worth of animation done by aug 31st. In order to accomplish this I'm going to be taking as many short cuts as possible and as few drawings as possible! We'll see how it goes, and i'll keep you posted on the progress!

Tuesday, June 30, 2009

11 second June








Here's my entry for the June's 11 second. Again I ran out of time and for awhile there I had shelfed the idea of doing it. Originally I was going to just do a line test at the college, but that fell through, so I spent 8 hours today scanning each individual drawing via my scanner. This is after staying up till 5am in the morning trying to tween some of it. I didn't really attempt the lip sync. Boo urns. Still it was at least 100 individual drawings which is up from last month. Tonight I get to hear next months audio and start planning that one out. Remember to go vote for this months entries!

Also is anyone else having problems seeing the video? I think it has something to do with the exporting.

Saturday, June 6, 2009

June 11 second

Thumbnails for the June 11 second club। Basically the plan is too learn from the May one and continue in that direction. Better mouth shapes. Limit some of the animation where I can, and ideally, colour this thing. In terms of design, I'm going to most likely go with something between 18 and 25. I don't want to over complicate the design in favour of sticking with something a bit more flat and simple. We'll see though when I get into the blocking stage.

Sunday, May 31, 2009

11 second Club May




I pulled a few of the drawings from my May entry to the 11 second club. I'll link the video once it's downloaded. I def learned a few things which I'll be applying to a June entry (assuming I'm not working much) I wanted to try applying some of the principles of limited animation to this project to lesson the amount of work (ie redrawing things I don't need to redraw.)

What I learned: Animating the whole head for the first phrase looks a bit wonky, it's better to manipulate a few of the features of the face and only redraw the big action (ie when he says "Go")

I put the majority of my time into "and see im fly and better still see im back." Which looks decent. The lip sync is off, but the action works. I ended up putting a lot of it on ones, so some of the purty' drawings got buried in the motion. More settle more secondary next time.

The rest of the dialoque got rushed due to time and the lip sync is really chopping because I started it on friday. I was running out of time so "it's dead exciting" didn't have the the impact I was hoping for. For the next one I'll build better mouth shapes so I have more to work with and slug it out better. All in all it was a fun experience and I look forward to hacking away at another one.